Tuesday, January 23rd 2018, 7:07am UTC+1

You are not logged in.

  • Login
  • Register

kenmux

Beginner

Date of registration: Jan 18th 2016

Posts: 45

1

Monday, December 11th 2017, 9:21am

How to make sure an image is removed from screen?

Hello all,

I wrote some code as follows:

C/C++ Source code

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
static void _cbImageShtr(WM_MESSAGE * pMsg) {
  /* Local variable(s) */
  WM_HWIN   hWin;
  uint8_t   UserData[20];
  uint8_t * pData;
  int       Index;
  int       NumItems;
  int       Period;
  size_t    Offset;

  /* Handle the message(s) needed */
  switch (pMsg->MsgId) {
  case WM_TIMER:
    hWin = pMsg->hWin;
    if (IMAGE_GetUserData(hWin, UserData, sizeof(UserData))) {
      pData = UserData;
      Offset = sizeof(int);
      Period = *(int *)pData;
      pData += Offset;
      NumItems = *(int *)pData;
      pData += Offset;
      Index = *(int *)pData + 1;
      if (Index < NumItems) {
        *(int *)pData = Index;
        pData += Offset;
        IMAGE_SetBitmap(hWin, ((void **)*((intptr_t *)pData))[Index]);
        IMAGE_SetUserData(hWin, UserData, sizeof(UserData));
        WM_RestartTimer(pMsg->Data.v, Period);
      } else {
        WM_DeleteTimer(pMsg->Data.v);
        WM_HideWindow(hWin);
        WM_DeleteWindow(hWin);
      }
    }
    return;
  case WM_DELETE:
    _hImageShtr = WM_HMEM_NULL;
    WM_SendMessageNoPara(_hColorbar, UI_MSG_SCREEN_DUMP);
    break;
  }

  /* Default message handler */
  IMAGE_Callback(pMsg);
}


It will display a serial of images, then tell emWin to get a screenshot.
The problem is that, sometimes the last image showed in the screenshot.
But, look into the code, this should not happen, right? For it's hidden then deleted:


C/C++ Source code

1
2
        WM_HideWindow(hWin);
        WM_DeleteWindow(hWin);



So, the question is, how to make sure that an image is removed from screen?

PS:
I get a screenshot by copy the visible buffer of emWin, not using BMP_Serialize() for its speed.

SEGGER - Schoenen

Super Moderator

Date of registration: Aug 13th 2015

Posts: 469

2

Tuesday, December 12th 2017, 11:24am

Hi,

In general I don't recommend to use GUI_Exec() within a callback function, but you can try to call GUI_Exec() right after WM_HideWindow().

Regards
Sven

kenmux

Beginner

Date of registration: Jan 18th 2016

Posts: 45

3

Friday, January 5th 2018, 2:56pm

Thanks for your reply!
I add GUI_Delay(5), then it seems okay now.